Nawia widely reuses its own multi-platform technology suite called Relite (codename: Radical Engine).
RLT makes possible a rapid game development on PC and deployment onto the following platforms:
Nintendo DSâ„¢
Nintendo Wiiâ„¢
Sony PSPâ„¢
Apple iPhoneâ„¢
Apple iPadâ„¢
Google Androidâ„¢
The carefully designed engine core combines optimized procedural programming (platform specific) with object oriented high level layer (platform independent) in order to obtain full scalability with maximum performance.
KEY ADVANTAGES
Secure development
platform compatibility, critical section and memory management issues solved,
LotCheck / TRC ready.
Implementation speed-up
development on PC with multiple output,
code sharing.
Maximum hardware
optimization tricks mastered,
easy to use programming interface to all platform capabilities.
CORE FEATURES
Hardware unique capabilities utilization
touch screen; text recognition, multi-touch interface,
fast texture replacing in real-time (display extremely large scenes – crucial for limited hardware such as handhelds),
Shaders support*
infinite procedural terrain and flora,
weather effects (depth of field, height fog, rain, and more),
post-process effects (high dynamic range, underwater, and more) ,
parallax/normal mapping (advanced lighting with level of detail boost),
dynamic shadows; soft-edged, penumbra effect,
[...]
WYSIWYG
direct export from the modeling software into game resources; (no transitional tools required!)
Built-in localizer
instant multi-language content update (EFIGS+),
direct link with office tools.
(*) compliant devices only (OpenGL 2.0 / OpenGL|ES 2.0 +)
DEVELOPMENT PROCESS
Nawia's development process runs under strict corporate internal guidelines, which include:
QA procedures (from game design to localization),
work flow control (progress monitoring; reporting system),
data security,
testing,
version control,
programming style rules.
The interactive diagram hereunder presumes the mean valid times between development stages and is applicable to the typical game project being executed in NG studio.
NOTE: information on this page is essential; for detailed info regarding technology, development process, time and cost projection for particular game, different platform possibilities et cætera, please contact us via the contact page.